Monday, 3 March 2014

Creation of computer game characters that can gossip and lie has implications for healthcare, language learning

'In today's computer games, we often see a goal-driven dialogue where the player is limited to a number of predefined response alternatives. In my research, I study how we can use language technology to create more socially driven dialogues in games, with characters who can understand natural language. via Health News from Medical News Today Read More Here..


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